I’ve also ordered everything I need to start selling them here on the website as well, so look for that coming in a few weeks, I’d say by the end of November!
The Collector’s Edition is also coming along, I’m making some bonus features to go on the DVD, adding some different goodies for people to enjoy. It should be fun, and I’m hoping to at least have that off to the printer by the end of the month as well, but it depends on how a few other things go.
In the meantime, don’t forget you can get a digital download of the film right now, no waiting! Just go to http://bit.ly/buyGGmovie!
You may have seen this on our Facebook and Twitter pages, but I wanted to also quickly announce here that Good Game has partnered with Devolver Digital to distribute the film next spring!
We’re going to have a lot more details and information for you all soon, like release dates, where you can see the film and more. But as we speak the very final little touches and polishes are being put on the movie and our post production team deserves a round of applause for their hard work throughout the holiday season to finish this up so that we can start letting you guys watch it!
Recently our composer, Rob Rusli, finished up his first draft of the score for the film! As a treat to celebrate, he’s letting us preview some of the music for you. Just click on the link above to enjoy.
I’ve really had a lot of fun working with Rob, it’s been quite an experience for me to do this part of the process because I’ve worked with composers before but never on such a large scale project, and usually under much more constrained circumstances. So it’s been a joy for me to really be able to let him loose and see what he comes up with, and I’ve really loved his contributions. The music has definitely been a large part of what’s bringing the whole thing together.
So, everybody knows that things in the Starcraft community kind of exploded last week.
I’m not really in a position to talk about that or how it may or may not effect our film at the moment. I’ve got a Skype chat scheduled with Henry tonight, so I might know more later, I might not. Obviously I have thoughts on the whole thing, but I don’t particularly think it’s my place to share them at this time. So if you were expecting that, I’m sorry!
But what I will do is finish up the post I’ve had hanging around on my drive for a while now. A few weeks ago, when I should have made this post, I asked my followers on Twitter what they wanted me to write about. I got this response:
@ninehourfilms when can we see!? what it’s like to see your documentary develop over time?
— Edward Joseph Juarez (@Damogron) April 26, 2013
As to the first question, I’m afraid I have the same answer I’ve had for a while now – when it’s done! I’m with everybody else in wanting this to be finished sooner rather than later. But we need to make sure we make the best film we can, otherwise what was the time and expense and heartache and work really for? Donors who have donated more than $250 will be able to watch a test screening of a cut of the film to be able to give feedback and possibly influence the movie. But I’m still working out when and how the rest of the world will be seeing it.
As to watching the film develop…at the risk of being horribly melodramatic, I actually had to stop the rough cut about two minutes in and just stop for a while because I was a little too overwhelmed. The last two years have been a very emotional ride, with plenty of ups and downs to share. Fun trivia, the first real proposal I wrote for the film was actually for my class in Digital Imaging in my last year of my MFA. It was my final project, and I put together a graphics package for the whole thing. We’re using absolutely nothing from that original proposal, of course, but that’s the nature of the beast.
From that first proposal to now, it’s been a lot of stress, a lot of fun, a lot of creativity, a lot of problem solving, and a lot of raw emotion both in front of the lens and behind it. So when I had all of that boiled down into this file that was just sitting there on my desktop, just an icon like all the other icons, it was really odd. Suddenly it wasn’t an experience, it was a movie. I’ve felt this before, since this isn’t my first movie (I think it’s technically the 10th). But this is the first project of this size, and it’s the first project that’s had this kind of scope, timeline, and budget. So it may have been a familiar emotion, but times 9000.
At this point, the rest of the post process won’t be as emotional, I’m sure. The next big step is actually screening it in front of an audience. That is going to be a big deal too, and I really can’t wait. Except I have to wait until it’s actually done!