What’s going on?

So, everybody knows that things in the Starcraft community kind of exploded last week.

I’m not really in a position to talk about that or how it may or may not effect our film at the moment.  I’ve got a Skype chat scheduled with Henry tonight, so I might know more later, I might not.  Obviously I have thoughts on the whole thing, but I don’t particularly think it’s my place to share them at this time.  So if you were expecting that, I’m sorry!

But what I will do is finish up the post I’ve had hanging around on my drive for a while now.  A few weeks ago, when I should have made this post, I asked my followers on Twitter what they wanted me to write about.  I got this response:

As to the first question, I’m afraid I have the same answer I’ve had for a while now – when it’s done! I’m with everybody else in wanting this to be finished sooner rather than later. But we need to make sure we make the best film we can, otherwise what was the time and expense and heartache and work really for? Donors who have donated more than $250 will be able to watch a test screening of a cut of the film to be able to give feedback and possibly influence the movie. But I’m still working out when and how the rest of the world will be seeing it.

As to watching the film develop…at the risk of being horribly melodramatic, I actually had to stop the rough cut about two minutes in and just stop for a while because I was a little too overwhelmed. The last two years have been a very emotional ride, with plenty of ups and downs to share. Fun trivia, the first real proposal I wrote for the film was actually for my class in Digital Imaging in my last year of my MFA. It was my final project, and I put together a graphics package for the whole thing. We’re using absolutely nothing from that original proposal, of course, but that’s the nature of the beast.

From that first proposal to now, it’s been a lot of stress, a lot of fun, a lot of creativity, a lot of problem solving, and a lot of raw emotion both in front of the lens and behind it. So when I had all of that boiled down into this file that was just sitting there on my desktop, just an icon like all the other icons, it was really odd. Suddenly it wasn’t an experience, it was a movie. I’ve felt this before, since this isn’t my first movie (I think it’s technically the 10th). But this is the first project of this size, and it’s the first project that’s had this kind of scope, timeline, and budget. So it may have been a familiar emotion, but times 9000.

At this point, the rest of the post process won’t be as emotional, I’m sure. The next big step is actually screening it in front of an audience. That is going to be a big deal too, and I really can’t wait. Except I have to wait until it’s actually done!

  • 360 Fov

    I wanna see this film so bad